What is a software design pattern?

Prepare for the Computer Science (CS) III Exam. Study with multiple choice questions, detailed explanations, and comprehensive resources. Boost your confidence and ace the exam!

A software design pattern is best understood as a reusable solution for common design problems encountered in software development. These patterns provide general approaches that can be adapted to fit various situations in creating software applications. By identifying and employing these patterns, developers can solve recurring issues more efficiently and with greater consistency.

Each design pattern offers a standard terminology and a proven solution that can enhance both the architecture and the maintainability of the code. This aids in communication among developers, as they can discuss and implement solutions without needing to reinvent the wheel for every new application. Popular examples of design patterns include the Singleton, Observer, and Factory patterns, each addressing specific problems related to object creation, state management, and event-driven programming.

In contrast, the other choices do not accurately define what a design pattern is. For instance, a new programming language represents a means of coding rather than a conceptual recipe for addressing design issues. A specific instance of coding could be a piece of software built with code, but it lacks the broader applicability and reusability that defines a design pattern. Finally, an error-handling technique refers to specific practices for dealing with errors when they arise, which is a narrower focus than the broader concept of design patterns.

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